Concusioners

Biology
The Concusioner's biology is at it's genetic base the same as whatever species it started off as (most commonly Carion). After being exposed to millions of different exotic particles their bodies have become dependent. At some point or another physical and mental mutations develop. Some physical mutations can include: Mental mutatiobns or problems can include:
 * Enlarged muscles
 * Lengthened vertebra towers (Spinal thorns)
 * Weakened bones
 * Skull plate shrinkage
 * Hair loss
 * Scale transformation
 * Synapse creation (higher brain function)
 * Schizophrenia
 * Paranoia
 * Insomnia
 * Phobias
 * Depression
 * Anxiety
 * Extreme mood swings
 * Obsessive compolsive disorder
 * Bulimia
 * Anorexia
 * ADD/ADHD
 * Tourette's syndrome
 * Dyspareunia
 * Gender identity disorder
 * Neurasthenia
 * self-defeating personality disorder


 * sadistic personality disorder


 * passive-aggressive personality disorder

After a creature is subject to Synapse creation they develop many wonderful abilities such as:
 * premenstrual dysphoric disorder
 * Metacognition
 * Metaprediction (able to tell everything about a person by touching them)
 * "Psychic shield"
 * "Psychic lightning"
 * Metasplicia (extreme adaptation)
 * "Universal doorways"

How "Concussion" Begins
Concusioners spend so much time around the concussion drives that they become addicted to the particles (though there are some who are immune to this condition). The procces begins with paralyzing headaches, vomiting, and seizures. If they are kept from the particles for too long the headaches may literally become head spliting. This event when complete can leave the subject's brain exposed and they're head open to the elements. Carions found away around this by creating a special suit with a concussion drive fused to the systems allowing the wearer to use it in battle.